It’s a mobile app, but don’t knock it simply yet. Walking War Robots is produced by Pixonic, and was basically released way back in 2014. I’m scripting this review though because when it comes to mobile titles it is rare to identify a game that isn’t a turn based strategy game or perhaps a card battle game. Walking War Robots actually lets you play your giant robot hands on, just like an arcade version of the MechWarrior games.
Before we have into combat, let’s first speak about all of the options within the main menu. Players can upgrade and purchase as much as 16 different robots, each making use of their own unique stats and look. As you progress through the game it is possible to unlock more high level robots to purchase through the shop. From this point, you can equip your robots with a variety of different weapons to mix and match equipment for your liking.
Winning battles gains you experience and credits (called AG silver), and you can use those credits that you just earn from combat to upgrade and level up your robots and weapons to ensure they are better to deal more damage or get more armor to outlive longer. Certain robots or weapons are locked behind level caps, so you have to win more battles and earn enough experience to level up to unlock the better powerful content.
This now brings us to the cash shop. Whenever you would like to buy another robot slot you need to use AU points to do so, the cash shop currency. You can earn these from completing achievements and goals, or buying them using the real world money. You utilize AG silver to purchase and upgrade equipment normally without having to pay out any real world money.
After you upgrade though you will have to wait for the upgrade counter in order to complete before it completes, this can be a bit annoying because normally it takes up to three hours or maybe more with certain upgrades to end, and you may only do one upgrade at any given time. Imagine a Mech with four weapons, that quite a bit of waiting if you would like upgrade everything. If you wish to rush it and quicken this process you need to shell out money (AU) to finish the upgrade sooner.
However, Walking War Robots starts you with about 100 AU roughly, then you could earn about 200 more by completing several of the beginner tasks, and so i earned about 300 AU altogether to enjoy on equipment and upgrades. This provided three Mechs to perform around within battle, with some AU remaining to spare.
Now for combat! This is why Click here really shines. Battles occur as 6 vs 6 PVP arena style battles, normally using a timer for roughly a few minutes or so for you to complete the round. Matchmaking is extremely fast and you will normally start up a battle in just a couple of seconds. I’m still uncertain should i was playing with bots or humans, because both play very similar (and the default names are almost just alike in case the players don’t change them).
The two main teams of robots, allies appear as blue names while enemies arrive as red. You move around using the left side from the screen’s digital pad along with the right side would be to shoot. also you can press the person guns to use a specific weapon, or perhaps the big button just to fire everything simultaneously. It is possible to rotate and move the camera by touching a empty space from the screen and rotating it around, but should you be shooting just support the button down and search around while shooting to adjust your aim. There is also an auto targeting feature to help you lock on and follow your targets (much more on that soon).
In Walking War Robots it is possible to win in either two ways. One, you kill all enemy robots. Two, you capture every one of the bases. You can find normally about six or so beacons scattered throughout the map, players start with nothing. You will discover a small loading period where you could look around the map to locate the beacons and acquire an understanding for the map, then everyone does a mad dash to capture the nearest beacons. Neutral beacons appear as white lights, captured ally beacons are blue, and enemy controlled beacons turn up as red.
If you capture a beacon it is going to vary from red, to white, then to blue whenever you can hold it of sufficient length. The maps are big enough to maneuver around, but sufficiently small so that you can easily discover and engage enemies. Oddly enough, the game is additionally quite strategic, as the bots and players normally try not to rush into get killed. When you open fire, most will require cover behind a building or will wait for allies to assist assist them. As a result the video game quite fun as you deal with your team to flank and corner the enemy to enable you to place their beacon to get more points.
Certain weapons have cool off times and also reloading, so just holding the gun down to shoot endlessly could possibly get you struggling for your guns run out and you will have to wait patiently to allow them to recharge. This too can be employed in your favor if you hide and watch for your enemy to use up all your ammo to enable you to unload to them to chip away at their life.
One important thing I found really interesting is the fact that players and bots will lay out suppressing fire to pin you down. This really works too, as if a big selection of enemies shoot to you so you get hit, the harm actually turns up and affects your robots performance. For instance, guns will get shot off your Mech so you can’t use it anymore, or maybe your legs could get damage therefore you move slower and can’t run around the map as fast. Because of this, suppressing fire is dangerous if you get warrb0ts within it and can’t make it behind cover soon enough.
Walking War Robots isn’t perfect though. The slow upgrade times are annoying just how the system is to establish. The UI also has problems and on smaller devices the screen is cluttered and certain menus can’t easily be accessed, for example arriving at their grocer to get new weapons (it was actually blocked behind the “Battle” button). The auto targeting feature can be a mess and constantly snaps the screen around in weird ways, really messing you as it targets an enemy half way over the screen instead of the one right before you. Because of this I recently turned auto targeting off completely and used manual targeting, but randomly I might still lock on to the wrong enemy.
Despite having these flaws, Walking War Robots continues to be quite fun. It had a good large update when first starting the overall game plus it crashed since it tried to access Google Play to save my progress from the cloud, to have got a few problems the very first time you play. Just allow it update, then relaunch the game again if this gets stuck loading.
Overall, I seriously love playing this game. If you can endure the long upgrade times I do believe you will absolutely love playing Walking War Robots at the same time. They have great graphics, it is actually well optimized and possesses smooth framerate (at least for my device), and I also really love the 1980s style action music soundtrack it provides occurring. Should you be keen on Mech combat games, you need to really check this out.